This text addresses the creation of multi-media documents. It offers specific advice on when to use different kinds of information architecture, discusses the human-factors concepts that determine how information is used and retained, and then applies these findings to multimedia documents. It covers the high-livel issues concerning planners and authors of multimedia documents, as well as those involved in evaluating or purchasing multimedia platforms and packages. The text includes examples from Apple, Silicon Graphics, Macromedia, and Kaleida Labs and covers technical, aesthetic, and project management principles of design and production. It is accompanied by a disk with Macintosh HyperCardstacks and UNIX shell scripts.